How it all got started
Now that the development of the game has officially started progressing with updates and demos on Itch, we thought it was time to talk more frankly and explain just how this all got started. This is all talking about the very first thoughts, some before the decision was made to make this into a game and before we wanted to continue with actually publishing it, so most of the details and naming of things are very subject to change.
Initially I wanted to try out some character creation, specifically with backstories that are intertwined. As a story writer, character creator and world builder, I have always found villains to be interesting tools in storytelling, they define the story and set the tone and mood. I created a villain that would be redeemed and a villain that would fall fully into villainy. I wanted to see how I could have two characters with similar backstories, that end up in very different places as they continue in order to play with the "nature vs nurture" argument. While I was creating these characters, I was working together with an artist. We both wanted to do something with characters and it lined up perfectly for us to work on these same two characters. I gave them descriptions of the characters I had in my head, and they went and created some mock ups and art for them.
After we were done with creating these two characters, I kept thinking about the characters and the world I created for them. This developed further in me wanting to actually step into world building and creating the world I had already started on to get context for the characters. The artist wanted to create environmental art, as well as also expanding on the world that we created for these two characters. I created Tenril for the two previously created characters to inhabit, creating a tailored world for their story, while also starting to create the leader they served, King Lukairon, as well as a protagonist character. This is where we first started to mess around with the idea of having this become a game instead of just a story. After creating the world and the main characters that will have an influence on the story, we went on to approach some programmers we knew to start actually creating a game from this. One of our friends wanted to work on rpg style mechanics, while the artist and I had agreed that that style of game would probably be the best fit in terms of the story I wanted to make and the art they wanted to create.
After progressing quite a bit in world-building, as well as the art for the characters and environment, we had the opportunity to spend half of our third year of our study on one project. The three of us took this opportunity to further expand on the game, as well as adding another programmer that we had all worked with during our study to help with the AI. During this half year we started getting more and more serious about finishing the game and publishing it, as shown on the Itch page.
Get Tenril
Tenril
Put an end to the conflict of the two races of Tenril.
Status | On hold |
Publisher | |
Authors | HeavensGates, JacquesAV, LapizLazuli, Tessa |
Genre | Role Playing, Action, Adventure |
Tags | 3D, Atmospheric, Fantasy, Singleplayer, Story Rich, Third Person, Unity |
Languages | English |
More posts
- Xipilian Social CeremoniesMar 02, 2024
- Skill Tree: Swapping spells, Pyromancy tree path and much more!Feb 17, 2024
- Forging Your Destiny - Crafting System Part 3Feb 10, 2024
- Forging Your Destiny - Crafting System Part 2.5Feb 04, 2024
- Lunaegan Social CeremoniesJan 20, 2024
- Skill tree: Menu creation and Biomancy pathJan 06, 2024
- Forging Your Destiny - Crafting System Part 2Dec 23, 2023
- Social Structure; Xipilian CityDec 09, 2023
- Conclusion of the In-Game Menu Rework (Inventory, Stats and Settings)Nov 25, 2023
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